
All you have to do is stand before the lighthouse and look up. The second shot is from the Lighthouse in Stoneship Age. To see it, go to the Marker Switch at the big gears, turn left and look upwards. The first can be seen from the gears on Myst Island. These are two of the look up shots that most players don't notice. Here you can see why this symbol is formed as it is.
#Realmyst walkthrough mechanical age crack#
In Selenitic Age, look over the fence by the crack symbol. This is a view that many players don't notice. The exact reason for his being tied to the raft and left to wander the seas has long been forgotten. Watson at Cyan has told us that the skeleton (nicknamed "Bob") was a member of the crew of the Black Ships. Interestingly the direction the telescope is pointing when you see the hanged man is 135 degrees (southeast), the same direction as you see the lighthouse in Stoneship Age. If you turn the house 180 degrees from the starting position and then use Sirrus' telescope, you can see this skeleton hanging from the top of a boat's mast. This image can be seen in Mechanical Age. It is gone! You can do this with the other "messages" too. Now you can go to the pool and try to view the message. Quickly, press the red button again, and you will hear a chiming sound. Push the red button and wait untill the beeping tones go higher. To erase the message enter the number of marker swiches on the panel downstairs. In his speech to Catherine, Atrus says that she should erase the message after hearing it. The face in the mosaic is actually Chuck Carter, who worked on Myst and made the model of D'ni. Many players supposed this was a picture of Atrus, but in fact it shows an old D'ni writers guild master, named Ri'Neref (D'ni was not designed by Atrus, but where his ancestry came from). In the center of the floor in the D'ni Age there is a mosaic with a face in it. When you link through to the Island however, the gears are closed.

In the Myst Island fly-by, the large gears accross from the dock are open.
