
Carefully plotting to make sure that every doorway and item spawn point are marked feels a lot like working in customization menus to make sure every member of your party is optimally equipped. Hand-mapping every stage and dungeon may sound tedious to some, but it ends up being one of the most rewarding aspects of this game.

You’ll use the bottom touch screen of the 3DS to hand draw every wall of every maze in a grid, dropping in various icons, markers, and now annotations, so that you may return after you die. The engrossing mapping function from Etrian Odyssey III returns with several improvements worked into the cartographical system, which now extends to the sky. With all of these dungeons and unexplored lands to navigate, charting your way is more important than ever. Even if you love first-person dungeon views, getting out into the sky and flying around an open world makes for a nice change of pace.
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This welcome change makes EOIV feel more like an adventure than previous series titles.

There’s a proper overworld now, complete with varied attractions and city-sized enemies to deal with. From early on, you’ll have the ability to take a break from mission dungeons, called Labyrinths, to take that airship to find caves and attractions where you might find new monsters or spoils.

You’ll explore in an airship, which also doubles as a mode of transportation from Tharsis to mission dungeons. This loop is exactly how the past series games have played out, but Etrian Odyssey IV is the first game to offer free, limitless exploration of the world outside these assigned missions. With a party formed, you’ll venture from the game’s hub town of Tharsis into the unexplored worlds that lie under Yggdrasil, taking on missions from the Count, reporting back afterwards to earn your rewards and then moving onto new missions.
